All posts in Creations

Whacked

On Christmas Eve I drove down to the airport post office because I had received a package notification. What could this be? A Christmas present, perhaps? When the clerk pushed a large box from the board game printer over to me, my heart just about exploded. I grabbed it, forced myself not to tear it open in the car, and drove quickly home. I thought that I had just received the best Christmas present ever. My game was finally here! I thundered into my driveway, leapt from the car and went inside. I opened the large, heavy package to discover…

…a big thing of jelly beans. What crushing disappointment. Even though there were 49 different flavors, it was not enough to counter the blow. It was like a cruel trick. They had suggested the game would be ready around the same time, but instead sent a bunch of multi-colored sugar. It was then I realized just how much I cared about the game and how I had been longing for it for quite some time.

Whacked Musings

While waiting for the game, I sort of put it on the back burner to simmer. But now House of Whack stirs and dances to the forefront. I still have a staggering amount of work to do on the online content. Like if people could actually see what needed to be done, they would think I was insane. Sometimes I think, “What have I done? What was I thinking?” But then I just laugh a wild laugh that lasts for what I guess would be an uncomfortable amount of time if someone else were there to hear it.

I had to step away from the game for a bit because I was trying to cater to potential players and that was harming it. Every time I try to make it more palatable and logical and thematically cohesive, it starts to kill Whack’s soul. For instance, I was working on the rules for Whack Ball, one of the game variants. I had come up with a very workable set of rules involving a soccer-like game with teams within the House of Whack. They were nice rules, very detailed and straightforward. But they were wrong. In Whack Ball, this should be a common occurrence: Wendy plays the flute to lure the ball back to her, but Cirrus spills a glass of wine and steals the ball’s reflection and then does a layup into the chandelier which got turned into the new goal because Bob discarded a Wild Arcana. That’s where things are heading now.

In my recent musings I realized something: While I made a game that could possibly amuse certain gamers, I really designed the game to summon certain people to me. This is all just a ritual to bring them forward out of the ether. I need to know if someone else sees what I see. I need to know if someone else can see the game within the game. I’ve left the clues to the other game, but I’m certainly not going to show it to anyone. They will either see it or they won’t. They will either go through the door or they will play a board game.

It’s quite possible that I’ve made something just for me and I’ll be able to build a little fort out of 1000 game boxes.

Almost there

I’m in the home stretch for December. Just over a week to go. So far there have been only minor flare ups. Paranoia. Almost tore into someone at work the other day. Had to drive in an insane snowstorm early in the morning and then work with insane lawyers. Not the time to get on my case about anything.

Whack keeps getting delayed. New estimate puts it at the 27th. We’ll see if they come up with some new excuse.

Discovered the Wii sensor bar can be replaced with two candles. Now I play Zelda by candlelight.

Considering a new project, if only to let my mind play with something else for a while. Sometimes I need to go through the motions of a project to get it out of the way to do other things. Sometimes I end up with a story or a board game.

Calling All Angels

I made this comic for all of my friends, as a gift. I started to write words under the panels, but realized I didn’t need to say anything else.

Click on the image to see the comic.

Art Gallery

I had almost forgotten about this, but there’s an online gallery of all the art I created for one particular client at http://www.terranovachurch.org/gallery/

It’s hard to believe that I generated that much content, but I guess it adds up over the years.

Reminisce


stavros had an idea for a graphic novel involving a woman with a cybernetic arm. I took one of his photos and worked up this piece as a proof of concept.

CLICK HERE
for a larger version.

Drey’s Top 10 Board Games

1. House of Whack
2. Puerto Rico
3. Caylus
4. Talisman
5. Cosmic Encounter
6. Runebound
7. Citadels
8. Carcassonne
9. Twilight Imperium v3
10. Lord of the Rings: The Confrontation

Loose Ends

Today Frayed ended. I decided to run it until the story came to an end or I was down to one player. I hadn’t heard from Dave’s player in about a month, so something must have happened to him. It was down to just Andy. The narratives were already too interwoven and it didn’t make sense to go on with just the one character, so I called it. It lasted a year and a half, which I think is a record for me. Some interesting story fodder there, perhaps. The world of the Aegis and John Hightower may appear again at some point.

I’ve accumulated quite a box of chocolates over the years: Neverworld, DreamPunk, P.A.W.N.S., and Frayed. Too bad I’m not a game designer or something… 😉

Talisman

Today I enjoyed a rare treat. I recently learned that a friend of a friend had a copy of Talisman, the board game which inspired me to become a graphic artist. As a kid, I was in love with this game and I made all kinds of cards and house rules for it. But my friends always teased me about my scribblings on index cards. I learned to draw and eventually make computer art so I might one day make better cards.

So today a bunch of people came over to play Talisman. I hadn’t seen it in about 15 years and it was a tear-inducing experience to hold this near mint copy in my hands. I remembered the rules like I had played it yesterday.

Talisman had a powerful influence on House of Whack and it was neat to see some of the cards and compare them to their House of Whack counterparts. As I sat there playing, I remembered being a kid and coming up with new cards and new rules and eventually coming up with a whole new game. And I realized that House of Whack is a million times better than Talisman. I’ve essentially created a game for people who enjoyed Talisman when they were kids but now want something more. I think those people will appreciate the homage. Still, House of Whack makes Talisman look like Candyland.

And that’s how Tyler and I were able to have Fight Club every night of the week

I’m pleased to announce that House of Whack will be funded by the DEA, who settled out of court.

The incident has been reported to their internal affairs division, so some actual good might come out of it.

Don’t do drugs, kids!